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The Apocalypse Begins: Atomic Society is Now on Kickstarter

24/2/2016

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At last the Kickstarter adventure begins here.

After many weeks of preparing the campaign, the Atomic Society Kickstarter is now live and we're all feeling like an incredible bundle of nerves. Let's see what the world thinks of the game. 

We've got a lot more planned over the next 30 of Kickstarter madness and I'm looking forward to sharing it here. 

See you after the bombs fall... 


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MINI-UPDATE: Atomic Society's Kickstarter Starts Wednesday 24th at 10GMT (5pm EST) 

20/2/2016

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Prepare the Sirens!

On Wednesday 24th at 10pm GMT (5pm EST) the fun and panic begins. 

We have now been officially approved by Kickstarter to launch. 

The big, glowing launch button is taunting me, begging me to press it. But it’s not a great idea to trigger a Kickstarter from an unknown team like us before a weekend. So we’re going to wait until Wednesday, which seems to the best middle of the week time. I may possibly tear my eyes out from impatience before then, but that’s ok. I’m sure I can make a great game without eyeballs.

  • If you’re going to back the creation of Atomic Society, pretty please try and do it within the first 3 days of our Kickstarter. Why? An early purchase will add publicity buzz to our Kickstarter at no extra cost, helping the game even more. If you can’t manage that, the final 3 days will also do the same.
  • As a heads up to our earliest supporters who read posts like this, there is an limited “Early Bird tier” that gets you the game and beta access at considerably less than it will be at release. But there are only 500 copies on offer and I expect they will go quickly.

There will be lots to see and read, including February's dev blog, as part of the process so stay tuned. 

I’ll make another post when the Kickstarter is actually live and post a link to it.

See you all after the bombs land.
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    WARNING:
    ​RAW INDIE DEV

    Read all about the high and lows of making our games in a dev blog series going back to 2015, as 3 beginners struggle to make a business from making games. 

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